Silent Hill Homecoming Savegame Pc World
Silent Hill 4 v1.0 +4 TRAINER #2; Silent Hill 4 v1.0 +3 TRAINER; Silent Hill 4 SAVEGAME - EILEEN NURSE COSTUME #2; Silent Hill 4 v1.0 +16 TRAINER. For Silent Hill: Homecoming on the PlayStation 3, GameFAQs has 14 save games.
— Porting a program to another system is seldom an easy task. If you had the good fortune to be able to consistently use cross-platform libraries while writing the original program, you might be able to get away without having to do any code rewriting. Otherwise, you're looking at significant rewrites ahead. Development can help avoid this, but if the developers are rushed, the version for system with which they're least-familiar will likely suffer. To qualify the program as a Porting Disaster one or more of the following major points has to be present. • only present in the port in question. • Substantial amounts of missing content, such as whole levels, playable characters/vehicles, weapons, and the like.
• Particularly with ports to Nintendo systems, certain things might get changed around with no overall impact on quality (such as removing crosses or direct mentions of God and Death), but when the change is notable to the casual observer ('wait, wasn't there that cool hovercraft minigame between these two areas?' ), then it becomes significant. • Poor quality visuals, audio or controls which can't be excused by the host system's technical limitations.
• Clumsy controls, even if you. For example, imitating pad control badly on a keyboard, not supporting mice or customised control setups in a console-to-PC port, trying to cram too many hotkey functions onto controller buttons in a PC-to-console port, or forgetting entirely that a console-to-PC port even has a keyboard at its disposal. • Poor performance compared to games of similar or greater complexity on the host platform. This point can be subdivided into two areas which may or may not both be present: • Inconsistent or perpetually slow frame-rates. •, given the complexity of the program. See also, where a game is greatly improved during the development of a ported version.
Please only add examples of games that contain or are broken to the point of unplayability, NOT minor glitches or annoyances. Contents [] Disastrous ports to games consoles: Amiga • The CD32 of, which was obviously copypasted from the already not-so-great Amiga version. Software aplikasi antrian mp3. Half of the levels are cut, the controls scheme is awful (you have to press up on the d-pad to jump, nevermind the fact that the CD32 controller has more than enough buttons), it can only play either the music or sound effects (a common quirk with desktop Amiga games, but completely avoidable on the CD-32), and barely-recolored graphics that actually looks worse in some way than the vibrant original. Considering the CD32 is a 32-bits system, this is really pathetic. •, partially because of using a joypad to control it. The main problem however is the fact that the CD32 only has 1 KB of memory available for saves.
Not only are you limited to building a single base, the savegame takes up the entire space, preventing you from saving anything else from any other game without deleting it.