Sid Meiers Alpha Centauri Mac Os X Download
Keyboard, mouse Sid Meier's Alpha Centauri (sometimes abbreviated to SMAC or Alpha Centauri) is a computer game created by and in 1999 for the company they created along with,. The story entails the colonization of a planet in the star system. It picks up where Meier and Reynolds' earlier titles, and, left off. An expansion pack called (aka SMACX or just SMAX) was also released.
That game was Sid Meier’s Alpha Centauri. As you astronomy nerds might be aware, Alpha Centauri is the closest star system to our own, and luck has it that it’s also habitable. A ship gets sent there to colonize the place, but eventually the crew brake up into ideological factions. C4AC is a total conversion mod for Sid Meier's Civilization 4. It is built upon the SDK released by Firaxis. C4AC wants to bring the strategical depth, the outstanding diplomacy and immersive atmosphere of Alpha Centauri to civ4's modern game engine.
Although being popular with gamers and critically acclaimed, the game never reached the heights of success of the games. Pre-patched versions of Alpha Centauri and Alien Crossfire were later bundled together in the Alpha Centauri Planetary Pack.
The game has also been released under the Sold-Out Software label. Brendan Casey (scient) released Version 1.0 of the Unofficial SMAC/X Patch, which fixes some bugs in Alpha Centauri on May 7, 2010. His project began in February 2009 at 's Alpha Centauri site and moved in June 2009 to the Civilization Gaming Network, where he will continue developing further versions of the patch. • ↑ • • Casey, Brendan (scient, 2010), Civilization Gaming Networks Forums, May 7, 2010. • Casey, Brendan (scient, 2009), Apolyton Civilizations Site Forums, February 13, 2009.
•, Civilization Gaming Networks Forums, June 19, 2009. • WePlayCiv, WePlayCiv, May 14, 2010. • McCubbin, p. 143-144 • ↑ McCubbin, Chris (1999). Sid Meier's Alpha Centauri (Game Manual).
Firaxis Games. • ↑ Sid Meier's Alpha Centauri:Prima's Official Strategy Guide.
• Generation Terrorists. • McCubbin, p. 228 • Scheisel, Seth (June 7, 2005). The New York Times. Retrieved November 2009.
• • • • • • References • McCubbin, Chris (1999). Sid Meier's Alpha Centauri (Game Manual). Firaxis Games. • Tito, Greg (2005-10-04). Cyberlink powerdirector 12 crack only download. The Escapist (13): 28–30.
Retrieved 2007-02-28. Further reading • • External links • • - The Official Site no longer links to the Official Game Site.
Although the main page of the Official Game Site is no longer available, its sections are. The Strategy section links to The Story (includes 44 episodes written by Michael Ely), Factions (includes official bios of the 14 leaders) and Native Life (includes original art from Firaxis). As of March 16, 2012 the official site is nothing but strange errors. Use mirror instead) •.
Sid Meier, the man who came up with a little computer game called Civilization that became a PC gaming institution, has managed to reinvent the strategy game genre. For those unfamiliar with Civilization or its sequels, Sid Meier's Alpha Centauri begins where Civilization leaves off: your colonists, last seen blasting off into space toward the nearest star, are now building a new civilization on a planet orbiting the star Alpha Centauri. While Sid Meier's Alpha Centauri superficially resembles Civilization, the game incorporates such sweeping changes to the latter's civilization-building model as to give this game a completely new feel. Alpha Centauri's interface is reminiscent of Civilization, but with a more futuristic bent. (Click on the image to see a larger version.) Alpha Centauri presents a complex view of the future. Those colonists, while en route to their new home, separated into seven factions.
These factions are not based on arbitrary notions such as nationality, but rather ideology. The central crisis of the game is that each faction leader would like to see the new planet developed along their own ideological lines. As a player, you assume the role of one of these faction leaders and work to develop the virgin planet to your satisfaction, all the while attempting to buy, cajole, force, or even beat cooperation from your neighbors as you compete with them for the planet's precious resources. One of Alpha Centauri's strengths is the amount of work that obviously went into the political models underlying the game. They show a sophisticated understanding of political and economic theory -- while never losing the elegance and humor necessary for a good game.
Alpha Centauri allows you to select your government and economic types based upon all of those in the world today, and a few that have been suggested in literature. You might have a free-market democracy or you could have a centrally planned police state. Additionally, the economic system is treated separately from the political system, leading to wonderful combinations like free market fundamentalist states or planned economy democracies. Dozens of distinct paradigms are possible for organizing your people to face the threats of life on an alien world. Alpha Centauri has far more technologies and wonders to discover than those offered by the Civilization series. Many of these technologies come from science fiction, but others are taken from contemporary philosophy and the most advanced speculations of modern science.